A behind the scenes look at how we created Speak Of the Devil

Creative Director Matthew Celia has published a series of Medium articles to shine a light on our process in making our first original live-action interactive narrative. From figuring out how to write a “mesh narrative” to the technical challenges in post-production, we hope this series shines a light on the terrifically talented group of people who came together to make this happen. So take a peek behind the wizard’s curtain by following the links below:

PART 1: DESIGNING A MESH NARRATIVE

PART 2: IT TAKES A VILLAGE

PART 3: POST PRODUCTION WORKFLOW MADNESS

This narrative features over fifty unique locations for viewers to explore, thirteen unique endings, and only one way out…

Want to share your latest play? Need help finding all 13 endings? Demons in your phone preventing you from enjoying the experience? Head over to our support forum and ask away.

A Light Sail VR original. Speak of the Devil was filmed on the GoPro Odyssey as partners in the Google Jump Start Program. Media storage was sponsored by Lumaforge. Hosting and Unity Development in collaboration with Wemersive and The Oberon Group. Hair, Makeup, Creature and Blood Effects by Nocturnal Designz. Editing and Post-Production Services by Scissorbot.

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